A typical NURBS hull model involves far more control points than are needed for the design process, which needlessly complicates fairing and form finding. A relatively new surface representation called T-splines eliminates the superfluous rows and columns of control points that are unavoidable in NURBS. This paper presents methods for designing hulls using T-splines.
Keywords:
artificial intelligence,
crease,
t-mesh,
technology,
t-spline,
nurb,
knot vector,
marine design,
orca3d,
marine transportation
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Copyright 2010, Society of Naval Architects and Marine Engineers
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